This video will show you how to generate clean plates and VFX ready shots in near real time. Mike Burton tackles several situations that cover what is most often required of colorists everywhere. We'll be flying a spaceship through the doors of a temple, destroying the pillars and fracturing the floor. The techniques shown in the tutorial would be beneficial not only to architects, visualization artists but also to VFX community as the core ideas on how and what to do are the same. Learn how to create and fully control an effect with millions of particles and understand their behavior inside a VFX shot.
It's not just about Kraktaoa and Fume's amazing tools, it's about how to use them in an effective and creative way inside real VFX shot. Explore an alternative perspective on constructing an entertaining 2D animation from the initial concept to the final animated video by using a flat 3D creation approach. Taught by a seasoned Architect, Stephen Baker, this lesson focuses on accuracy and speed in production. Learn how to create unique visual effects on live action footage You wanted it and you got it! Look development course for Autodesk Smoke and Flame. Learn how to export, extract, correct, align, pair, grade, track and composite stereoscopic footage fast!
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Learn how to use Flame and Smoke in such a short period of time that afterwards you can immediately start your own project confidently. This video will take you through the process of creating your own types of keyers from raw tools inside of batch.
We will explore channels in depth and how to reconstruct image sequences with new chroma for better keying results. See how the modular keyer can be rebuilt from standard batch tools. The highly anticipated 3D Tracking video for Autodesk Flame or later. This is the original Learning Flame Video. Doesnt include timeline editing or Smoke features. See New Flame Migration Guide. Do to the popular demand of our Fusion Matte Video, we decided to release a Flame version that utilizes extensive usage of projections, fbx, and batch nodes.
We include 2k source material for the projects. These source files are worth over 10, USD by themselves.
Anyone with flame 9 and up can follow along. Recorded in flame Diego has experience working with fluid simulations for several major motion pictures such as Avatar, The Hobbit, and the latest Pirates of the Caribbean.
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Diego Trazzi, Effects Supervisor on the latest Pirates of the Caribbean film, presents the first of a series in essential foundations for BiFrost, and how to migrate from earlier versions. This volume contains an introduction to fluid simulations in BiFrost Creature Animators are in demand.
This course teaches you how to develop your own creature animations. Creature animation is an in-demand skill, and in this course, Chris shows you how to create your own creature animations within convincing precision. The course walks you through, in-depth, how to produce the subtle detail necessary for winged-animation, flapping cycles, landing, blocking poses, and more. Chris leads you through each step in the process toward achieving an impressive and life-like result that will wow your audience.
Gain experience with the process of simulating liquids using the new Bifrost Fluid Implicit Particle This courseware is intended to quick start Maya and After Effects newbies. Giving you the tools to find your first steps in the CG and Motion Design world.
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Throughout this course Ran Ben Avraham will introduce you to a large variety of Maya and After effects tools and technics. Giving you a solid base to not only copycat the workflow, but to understand and assimilate this workflow into your feature work. For this beautiful snowy landscape all stages are taught to provide the viewer with a complete artist friendly production pipeline.
Italian Description inside! This is the introductory learning video for Maya's new Digital Molecular Matter system. This video also works identical to its 3DS Max counterpart. Everything you need to learn how to sculpt and texture models with an artisitc flair. Jonathan focuses mainly on Autodesk Maya and Mudbox, explains some of the lesser-known but powerful features of Mudbox, and also touches on various workflows including ZBrush, Mari, and Photoshop. This course is packed with valuable content.
Buy it now! Featuring Mudbox Master Wayne Robson, this first video teaches you everything you need to know about using Mudbox as a new user. A must see! In this modular rigging video you'll be scripting with Python in Softimage, learning to read information from the scene using the Softimage SDK, creating and automating tasks, and generating a complete biped rig with custom IK solver using Python. In this video you will learn how to use the Animation Mixer to mix motions for complex character animation.
Creating high density meshes is easy, but try deforming them. We teach you how to retopo specifically for facial rigging in this killer video. Featuring ZBrush. This course will take an advanced level approach through the use of 2 specific assignments.
The first is a biped, leaping from a cliff, swinging on a branch and flipping before the final landing.
The second is animating a jungle cat doing several jumps through a similar scene. You can use it to create custom deformers, animate particles, rig characters, simulate fluids, and even generate crowds. In this video, we will be exploring the animation of a fight, starting with the basics of human motion. We will be looking first at the anatomy of a punch, working through the different muscle groups and motion through the whole body.
In this video, we will be taking some of the principles of animation and applying them to biped and quadruped characters in real-world situations. This series will explore the fundamentals of skeletal anatomy and how it relates to the human and animal rigs used in animation using Autodesk Softimage.
Learn about Lighting, Rendering and the Pass System inside Softimage so your renders look their best every time! It's more then a Softimage video. Its the foundation for all animation packages. The Softimage Render Tree is the nodal interface for dealing with shaders in Softimage and it is the right tool for the job in Mental Ray and third party renders alike. With some great promises on the rendering horizon for SI there is no better time to jump on the bandwagon and Demystify the Render Tree yourself!
This video is perfect for all levels of artists already working in a post production environment. This is a very complete set of examples. This video is more then your typical training video, it's more a journey on technique on how to develop commercially viable, highly detailed models. This video packs 20 hours of modeling into a reasonable 6 hour package. FireFox users need V4 beta installed to view the new webm video format.
It is the second ICE video and can be purchased as a kit. Autodesk Composite, formerly known as Toxik, is now available as a packaged application with Maya and soon to be 3D Max. This long format, detailed explanation of the ins and outs of this robust application come to fruition as several projects take your through the standard operation procedure of this node based compositor. Code-less Blender game engine programing and low poly modeling are the focus for this new cmiVFX release with Dimitris Christou. Create a full, interactive realtime scene without typing a single line of code.
Special intro price! This lesson is a quickstart to Massive Software, Massive Prime. This is part 1 of a dual video kit geared towards setting up character animation data in Maya that was created elsewhere. This video is the second part of the Multi-Use Character set that showcases Stretchy adaptive character rigs. Separately these videos cost more! This video covers topics in creating custom creatures and using all features of Endorphin to simulate realistic behaviour and movement for any kind of shots.
The learning structure used in this video, gears all users up to be able to follow its contents from start to end. This is one of the few videos made that allow a novice or experienced Endorphin user the ability to learn on the same level. With the power of both Cinema 4D and Substance Painter, Greg Kulz shows us how to achieve both a beautiful design, and efficiency, with the use of multiple apps. All the workflow and tools you need to give your Cinema 4D characters life-like movement. In the ten chapters of the series, we work with the motion of aliens, knights, SWAT, and robots to swing a sword and a tail, do parkour, rage-out on boxes, and throw a punch.
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